Arpeggio. UE5 RTXDI lighting design
‘Through trials faced and battles fought,
With every step, her light shines true,
Her soul brave, in skies of azure blue.’
My latest lighting design using the Nvidia RTXDI branch UE5.3.
This piece draws inspiration from two sources dear to my heart: the video game “Child of Light” and the anime “Violet Evergarden.”
RTXDI empowers me to apply stage design techniques, imbuing my work with lighting effects I have been fascinated with for a long time. Exploring the nuances of beautiful light transmission through this technology has been a delightful experience.










hello Maria ~ 我是近期刚开始学习在ue内给场景灯光的小萌新。想问一下这个场景的这个镜头前主要的丁达尔效应光的是怎么做出来的呀,是用添加的灯在场景内然后加上体积雾照出来的还是什么其他的方法呢༼ つ ◕_◕ ༽つ。还有就是这个体积雾的位置是怎么做到跟随摄像机的呢,这个想法的初衷是什么呢,因为从我的角度来看的话可能更换一下视角观察体积雾,那体积雾的角度应该也会变换的呀。就是这两个小问题啦,谢谢啦!(希望邮件可以发到qq)