Good day to you, and welcome to my little lighting palace.
This is Maria, I am the principal lighting artist at Sharkmob Games, London, U.K. Here you will see my lighting design in Unreal Engine, my archive of lighting studies since 2013, video game lighting tutorials, and my hobby crafts.
My lighting experience starts as a fashion photographer and a stage assistant in theaters since 2007
Since 2012 I had an opportunity to work with AAA titles and next-gen editors such as Unreal, and CryEngine for in-game and cinematic lighting. So far I have worked at multiple AAA studios in Asia, Europe, and North America.
Please see my LinkedIn for detail of my industrial experience.
I am always looking forward to offering my little experience and crafts to fellow developers’ teams, especially on lighting workflow and look development.